![]() ![]() Is there any room left for growth in Dungeons of Infinity? Even though there was plenty of room for rules clarifications in the base game, was there any room for growth in the gameplay department, which is where the game truly excelled in my initial assessments? ![]() Now I find myself plagued in wondering if all that remains for DoI (much as with the aforementioned movies, shows and books) is a tumultuous and rapid descent from its rocky peak-indeed, it has been said that once you reach the mountain top, the only way left is down… ![]() Those of you read my initial review of Dungeons of Infinity (DoI) will know by now that I really gushed over this game-even though some elements of the game needed some polishing up (the errata and rules clarifications, for instance), the fundamental essence of the game was the quintessential board game dungeon crawl. It is in such a state of inner conflict between the clash between idealism and reality that I now find myself confronted with reviewing some prototype material for Kingdom Cost, the upcoming expansion to Dungeons of Infinity. Nevertheless, the more “artistic” side of me often leaves me wishing that good authors, screenwriters, and now board game designers would learn when to end on a good note rather than tainting the legacy of their otherwise “perfect” universe. Then again, I might be inclined to disagree.Īfter having seen countless scores of my favorite movies and shows ruined by bad cases of “sequel-itis” since my childhood, I would say that virtually nothing is immune to the concept of the quick cash grab.Īnd from a certain “financial” standpoint, I understand this. They say you can never have too much of a good thing. ![]()
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